Today was the second Saturday session of the late war FOW WWII league at Adler Hobby. I wasn't able to attend the first session due to being out of town. We had a great showing with 9 players playing in two Total War games. Having extra German players I offered to become a turn coat and command an American reconnaissance company lent to me by Gordon. My partner was Scot pushing American infantry. Both of the American forces had two Artillery assets giving us TONS of template fire throughout the game.
The German players had a company of Panther tanks, a company of Panzer IV tanks with AA and engineer support and a core company of three King Tiger tanks. The latter was of great concern to us and garnered most of the attention from our artillery for the majority of the game. Eventually one King Tiger was taken out by artillery, and another was eliminated by some M10 tank hunters with a lucky flank shot. The Panzer IV tanks had good success obliterating both of my recon platoons of M8 armored cars and jeeps, but a reinforcing platoon of three Shermans stabilized the right flank. On the left the Panthers and dug-in American infantry fought to a standstill and in the middle the remaining King Tiger command tank and the Panzer IV CO held the center and repulsed an American assault attempting to re-capture the center objective.
As the game concluded (bottom photos in this section) the Americans eeked out a narrow one point victory, but for all intents and purposes this was a dead-heat draw in my mind. Well played by both sides and good fun to play. It was great to see such a packed table of great models.
On the other table was a fight of American Shermans and British Cromwells facing off against a pair of German Tiger companies. This was a back and forth game with the Germans finally winning a victory, but with many wrecked Tiger tanks littering the right side of their table.
My friend Mike is running a 2nd Punic War campaign with my friend Charlie as the Carthaginian commander and myself as the Roman commander. We're hoping it will generate a few good Field of Glory tabletop games for a bunch of our FOG-playing friends to join into. The campaign system will use the board game "Hannibal". Mike had Charlie and I over to his place on Friday to do a dry run with the board game.
I have to admit, initially I was overwhelmed with the game. There's a lot of things going on and the board game seems to have quite a few layers of game play. Initially I charged into Span head first with not one but two fine Roman armies only to see Hanibal with his Spanish allies crush my legions to dust do as much to my own incompetence as it was to the lack of skill of the on-board generals the Romans start the game with. I took a few turns to lick my wounds while Charlie took Sicily and Sardinia from me. Towards the end of the game I clawed back some of the northern Italian provinces while Hannibal stalled in a drawn out siege of the Roman walled city on Sicily.
With one last push I sent Scipio Africanus to where else but Africa! With the help of two Numidian revolts, Scipio was able to take two provinces from Africa and hold them by only destroying one of the two armies available to him. This secured a narrow Roman victory. In all reality in campaign terms it was at the best a Pyrrhic victory with the Romans suffering three entire armies totally wiped out and two others significantly depleted. Hannibal suffered only one army lost and some minor losses during several other engagements. Charlie out played me throughout the game. During the campaign I will have to do better to give the Roman players a fair chance at the table.
Below are the dice used in the board game. The crazy Carthaginian die is on the left and the Roman die is on the right. Both dice are showing a roll of six on the top face.
These are two platoons of dismounted motorcycle scouts for my Aufklärungs platoon and my Panzer Scout platoon. The photos in this top section are for the larger Aufklärungs platoon. In addition to being a decent reconnaissance asset for an armor force, the Aufklärungs platoon when dismounted can dig in and provide infantry support to protect an objective or block a choke point in the battlefield. With seven (7) stands in the full platoon it has decent, although not superior staying power. Being completely MG armed even the small-ish platoon can hold its own against enemy infantry assaults.
The smaller panzer scout platoon is much more brittle than the larger Aufklärungs platoon, but it can also prove quite valuable when backed up with armor assets such as a platoon of Wirbelwind AA tanks. Together the stands of these two platoons can be combined to form a larger Grenadier platoon. I've refrained from using any tell-tail markings on the figures to allow this use as well. You never know when having a good old infantry unit might be a preferable choice over the motorcycles.
We've had some terrible wind here lately. A couple of strong micro bursts knocked down some huge branches off my trees. I didn't think much until I went out to the back yard to pick them up and saw what the wind did to my roof! Holy CRAPOLA Batman!
Anyways, I'll be dealing with replacing my roof for the next couple of weeks. Hopefully I'll be able to get some painting done when it's dark out.
I guess sometimes life just kicks you right in the Jimmy.
The guys from the Boston Trained Bands ran a test run of their Huzzah! Dennewitz scenario today at Adler Hobby. I was happy to help them test it commanding a French brigade. My infantry took a while to get motivated to close, and in the end didn't contribute much to the French effort other than shooting up one cavalry squadron.
This was a fun game with beautiful figures. It will be run on Sunday at the Huzzah! convention. Don't miss it. Plenty of photos are included below.