Saturday, February 6, 2010

Thureophoroi

This is the first unit of Thureophoroi that I've painted for my Attalid Pergamene Allies that will support my Mid-Republican Roman army. I had originally wanted to go with a paint scheme that matched this Angus McBride illustration, but after cleaning the Old Glory 15s figures I decided that not enough tunic was showing to allow the white stripe to show properly, so I left it out, while retaining the rest of the coloring. I chose a white field for the thureos which seems to be a popular choice among most of the painted Thureophoroi figures I could find images of on the Internet.

Since I was using a darker tunic color and these figures have a lot of undercuts and shadow lines, I went with a black primer technique. I'm still not leaving enough of the black showing between colored areas, but I'm working on that. The large capes on these figures make painting them quite a quick affair, so quick that I think I'll move on to a second unit of them straight away.

I decided to base these as medium infantry, or auxilla in DBx terms. They'll be working with my Romans mostly, and I don't need any additional heavy infantry when adding supporting troops to my Roman army. Another reason to base them as mediums is that they're most likely to be classified that way for historical battles, or if I choose to use them with DBA/DBM. I chose a six stand unit as this is what the Roman list allows in the optional troops section. The next unit will likely be at least eight stands to allow me to properly flush out the Pergamene Allies numbers.

The only complaints I have with the sculpting of the figures, is that they are only carrying one spear and not also carrying some javelins. I suppose I could probably rectify this with some creative use of fine brass wire. I might do that on the next unit. I think I'd only have to modify a few figures to give the impression that the whole unit was so equipped.

Friday, February 5, 2010

Make Your Own Terrain

Phil B. made a post on the cost of pre-made terrain over on his blog today. That post got me thinking that my old terrain making articles on our old website aren't easily accessible any more. Here they are, re-printed from our old club website:

Basic Hills

These are some basic hills I made out of home insulation foam. I used a battery powered hot-wire to cut the foam, but it eats batteries like crazy so I have since bought a plug-in one. You can get them from Micromart or woodland scenics. These are ridiculously easy and nobody should be paying $5.00 per hill to get pre-made ones.

The procedure is easy:

Cut out the hill from the foam with a hot wire.

Paint the hill top and bottom with interior latex house paint. Have the hardware store mix you up a quart of O.D. green. Cost for a lifetime's supply is $5.00.

After the paint dries, paint the top of the hill with a second coat of the latex paint and shake some Woodland Scenics turf on it and let the paint dry. Shake off the excess. I used medium green 'blended' turf for grassy hills. Other colors are available for desert, mountains, etc.

To make the turf more durable, coat it with Woodland Scenics scenery cement, watered down white glue or Testors Dullcote.

I made a dozen hills over the course of 3 evenings. Total time invested was under 3 hours. Total investment was under $15 and I have plenty of turf and paint for many more hills.

 

Standing Crops


These are some standing crops I made for use with V&B. The crops need to be able to be trampled down by troops who pass through the terrain piece.

First, go buy yourself a welcome matt made of natural fibers. I got mine at Wal-Mart and it had a plastic backing that the fibers were fixed into. Cost for the matt was about $10, but it was enough to make 15 fields worth of crops as well as having plenty left over to give some to friends.

Cut the matt up into squares. I made mine 1" X 1" since my stands are all in multiples of 1" and it seemed a convenient size. I used a utility knife and a straight edge from the back side of the matt. I used scissors to clean up the fibers on the edges of the squares so they would sit beside each other easily.

Next, make some field borders for the squares to sit in. I just cut felt in sizes appropriate to hold 9, 12 or 16 squares in different shapes. Glue some foliage clusters on the edge to make it look pretty. I made about 15 fields in an hour using a hot-glue gun. Cutting the foliage clusters into thin strips with scissors sped things up.

I store enough squares and fields for any large battle in a plastic shoebox sized storage box. Total cost for fields, squares and storage, under $20.00.


The rest of the Northern Conspiracy's terrain making articles can be found over on our club's archive site here: http://conspiracyarchives.sr.unh.edu/painting/terrain/

Tuesday, February 2, 2010

Roman Velites (2)

This is the second group of Roman Velites I've painted up for Field of Glory. This batch uses up all of the remaining Velite figures I had from my original order which is why it's a single unit of six (6) bases instead of one or two units of four (4) bases, which will be the way they'll be deployed most of the time. For the first unit I used all of the figures I had that were wearing wolf skins leaving this unit entirely in helmets. I was hoping this would give me two different looks for the same troop type. I think it worked well, although I wish the two poses in helmets weren't nearly identical. It would have made this second unit look a little less uniform. 

I'm not as happy with this unit as I was with my first unit. I ended up having to prime the figures twice. I brush primed these and the primer I used 'foamed' up when I brushed it on, trapping some air bubbles in the primer which made the figures look horrible. This meant I had to prime them a second time to fill in the bubbles which also filled in more of the detail on the figures. Originally I wanted to go with yellow shields, but that also ended up being a problem as I couldn't get the paint to cover in a way that made me happy, so the shields got two additional coats of blue paint to cover up the yellow. After all that I'm happy just to have them finished. What should have been a quick and simple unit ended up taking far too long and ending up far too shabby for my tastes.

I really think I want to switch back to enamel paints. I have so much trouble getting some colors to flow and cover properly with acrylics. I think as my acrylics run out and dry up I might slowly switch back to oil-based enamels. The only question is which brand....more on that later after I make a decision. Next up on the painting table a battle group of Thureophoroi medium infantry.

Thursday, January 28, 2010

Cretan Archers

This is the bonus battle group for my 7-day FOG Battle group painting self-challenge. It's a unit of eight stands of Cretan archers painted quickly and simply. I had intended on trying a darker color scheme, but after pushing myself outside my color comfort zone with the Gauls, somehow I managed to fall right back into place with this unit. I went a little too heavy-handed with the Citadel sepia wash, but once it was on it didn't want to come off all that easily so I left it as-is. There's a possibility I might go back and hit some highlights on these to bring back the brilliance of the colors and pick out some additional facial detail.

The Old Glory 15s Cretan figures are quite good - minimal flashing and three good poses. The Bows are proper ancient short bows and not just a simple curved bow. The only complaint I have with the figures is that the quivers seem too short for my tastes, almost cartoonishly so. I realize they're carrying shorter arrows, but on at least one of the poses they wouldn't even carry a crossbow bolt! Also none of the figures is carrying any sort of blade, sword, dirk, dagger or otherwise. It would be nice if they had a little something for when things get up close and personal.

This challenge was a fun exercise. It motivated me to press through what would have been a slow and difficult unit to paint had I been left to my normal schedule, and also motivated me to complete the week by pushing out this additional quickly painted unit for my upcoming Magnesia game later this summer. I think I may do this challenge again, next time I'm facing a unit that I find particularly challenging. Next up on the painting table, another quick unit - 6 stand battle group of Velites to add to my Magnesia army.

Tuesday, January 26, 2010

FOG Gaul Battle Group Challenge - Day 5

Here is the final product after 5 days. Sorry about the shoddy lighting in the photos, I didn't realize my flood lamp was too close until I got back to the PC to post this entry. I'll try to get better pictures using natural light as soon as I can. Here are my thoughts about the Old Glory 15s Gaul figures:

Pros: affordable, animated, Lots of variety in poses
Cons: some of the animation comes in the form of just bending the figures over, one of the poses has a base that's 16mm long, which is a bit difficult to fit on a 15mm deep base

I was very worried that my color selections would end up being too dodgy, but the end result looks pretty good thanks to the shield decals and some creative basing to hide the bits I don't like.  While the variety of poses makes for a wild looking bunch, it does present somewhat of a problem in deploying the unit in a two-deep formation as the chaps leaning forward on the rear base get in the way of the spears of the chaps in the front. In hindsight, I should have based most of the spear-throwers on three bases and the sword-swingers on the other three. Between the shields and the clothing I think they look wild enough to hide the fact that I only added stripes and plaids to 25% of the figures.




I still have two days left. Here is a quick snapshot of one stick of the next unit on the painting table. So far I've only blocked in the tunics and flesh, but there's not a lot on these figures to paint and it's a small unit. I'm hoping I can finish painting this in the next two days. If you haven't been following Scott MacFeee's blog, he actually finished painting his 247 ACW figures for his personal challenge A DAY EARLY! Check his work out over on his blog.


Monday, January 25, 2010

FOG Gaul Battle Group Challenge - Day 4

I was able to sneak back down to the painting table last night after I posted yesterday's update and get another 90 minutes at the painting table to do the final prep work on the base colors of the shields. Tonight after dinner I was able to apply the Veni Vidi Vici transfers. I got these transfers from a friend and they've been aging a while in his collection which made them a bit finicky to apply. They're also sized for a different brand of figures so some of them had to be creatively modified to work. All in all I think I got them down good enough. As I only had two different color transfers I decided to leave a few shields plain without any transfers.

Tomorrow night I'll add my normal wash using Citadel sepia wash, which I like when the figures are showing a lot of flesh or natural cloth colors. Depending on how long that takes to dry I may be able to base these up tomorrow as well. While they're drying I think I'll start working on my next unit: a FOG battle group of Cretan archers. I'm picking them because they should paint quickly and I should be able to also finish them within the 7 day challenge period.


Sunday, January 24, 2010

FOG Gaul Battle Group Challenge - Day 3

Other than posting the first entry on this project to the blog, I wasn't able to accomplish anything else yesterday on this project, making this the day three post for the challenge. Yesterday I spent the entire day out of the house and got home to late and tired to paint. This morning I made up for lost time by putting in a couple hours, finishing up the detail work on the clothing. I'm not much for color selection, and my thought was every extra color added is another chance to bodge things up, so I kept these simple, only adding stripes or plaids to 1 in 4 figures. I'm hoping with the addition of the shield patterns they'll still look sufficiently 'crazy' to pass as proper barbarians.

After the clothing was finished I painted the footwear or bare feet, belts, weapons and sword scabbards. I still have to do a pass with gold/bronze to detail these, but I'll be doing that last after the shields are done. I've also made sure to have a good base color on all the shields - either white, off-white, or brown. This should give me a good mix for painting up the shields.

I have some Veni Vidi Vici transfers which will help, but I don't think I have enough for the whole unit, so I'll be hand-painting some of the detail work as well. Since I seem to be well ahead of schedule to finish in my one-week deadline, I've primed up a unit of Roman Velites and a unit of Cretan Archers, one of which will follow the Gauls to fill up the rest of the challenge week.  Hopefully I'll be able to get the shields painted up in one more session, although I expect them to take almost as long as the figures themselves!


Saturday, January 23, 2010

FOG Gaul Battle Group Challenge - Day 1

Scott MacPhee runs one of my favorite wargaming blogs, MacPhee's Miniature Men. Scott recently challenged himself to paint 250 ACW 15mm soldiers in ONE WEEK! This is a task that mere mortals wouldn't even consider, but I'm confident that not only will Scott reach his goal, but the figures he produces during this challenge will be beautiful. I knew Dennis Rodman was an alien from space, but I didn't think alien worlds would be clever enough to hide themselves as a wargamer. I think Scott's un-natural talent and painting speed is proof he's an alien from another world.

Not that this is any type of proper response to Scott's personal to himself, but I used his challenge to motivate myself to try to set a more humble personal goal: Paint twenty-four (24) 15mm Gauls in the same week as Scott is working on his 250. No comments from the peanut gallery about being 10% of the painter Scott is...I already know that!

These photos are after yesterday's first day of work. I've base-coated the flesh, pants, shirts/tunics where applicable, and the backs of the shields a plain wood color. A few shields also got base wood on the fronts while I had the color out. I've also painted the hair, including facial hair, and dry-brushed the lye into the hair of figures who appear to be sculpted in that style.

Today I'll get only a little bit of painting time as I will be out of the house all day. Hopefully I'll get enough painting done to warrant another update.  If I get enough time, I'm hoping to get some of the clothing decorated with stripes and plaids, and hopefully base coat the fronts of all the shields.

I know a lot of people paint their barbarians in bright primary colors, but for this unit I'm going for more natural colors while still having what bright colors I though would be available. Think of these as the Gauls who headed out to battle, but their wives stopped them an said, "You're not going to wear THAT to the battle are you? It's after Labor Day!" Hopefully I can step up the colors a bit more on the shields. My thoughts are it would be a lot easier to brightly color a shield than it would be to keep your textiles vibrant on the march.


Saturday, January 16, 2010

Second Carnage and Glory AWI Game

Last night I ran my second Carnage and Glory AWI game at the Northern Conspiracy's monthly game night. The scenario was a slightly revised version of the Bemis Heights scenario I ran last last August. During the first playing of the scenario the British artillery was very effective and I felt it may have made attacking the British position too difficult for the Americans, so I changed the OB to have William's Battery withdrawn off table to the British camp. I also made a small modification to the Hessian Jagers, increasing their number of men slightly to allow them to perform more historically. The other major change was I remembered to bring the large hill I made for the scenario, which I forgot at home last time. Both the hill and the initial battlefield deployment are shown in this photo.

Carnage and Glory (C&G) is a computer-moderated rule set which allows for some very interesting elements in a game. The computer adds a large component of 'fog of war' and also can track fatigue. No longer can you expect your elite units to wade through 4,5 or 6 enemy units without worries. With C&G at some point your troops will get tired and eventually if pushed far enough, they'll falter simply due to exhaustion. The addition of the computer does, however, introduce some additional complexity, and unlike riding a bicycle, if you don't play C&G often, your skills in operating the software atrophy. During both the set-up of the OBs in the software and during the running of the game I made several mistakes, which I hope to learn from so that I don't repeat them when I run this scenario at the Huzzah! convention this coming April.

I start the scenario at approximately 10:00 am as Poore's brigade engages the lead elements of the British 'reconnaissance in force'. During the first two turns the rest of the American forces follow Poore's brigade with the exception of Morgan's command which enters from the west through the clearing on the British right flank in this photo.  The British have an advantage in terrain including two redoubts and in quality, but are severely outnumbered by the American force. The Americans have the responsibility of attacking the British force and destroying it. To do so requires them to apply their strength of numbers to their best advantage.


Here we see the British team of Ralph and Andre who are helping the third British player, newcomer Ross, understand the C&G rule system while also planning out their defense


This is the American team of Byron, Earl, George and Dave (waving his hand out of frame).


The initial turns saw Morgan entering and threatening the Hessian redoubt while Dearborn's troops advanced through the woods towards the Hessian Jagers. In the center the British lights slowly withdrew in front of Poore's brigade. On the American right the American reinforcements chose to advance through the woods instead of following Poore's brigade through the clearing. This delayed their entry by a couple of turns.


After his own off-table flank march which also took several turns, Earl 'The Pearl' arrives just in time to halt the British pursuit of Morgan and Dearborn's battered units. Morgan faltered after receiving heavy artillery fire and a British charge. George withdrew Dearborn's unit voluntarily fearing that the prolonged firefight with the Jagers and the close proximity of a British line regiment with bayonets was putting his riflemen at undue risk of being skewered without the ability to stab back at the British in a melee.


At the same time Poore's brigade was advancing, but in doing so had absorbed several turns of artillery and infantry fire. While his units were still advancing, many were now in disorder and some were only advancing under direct supervision of Poore and Arnold. Still they pressed on. On the right American flank the final American brigade finally emerged from the woods. Slightly tired and disordered from their long march through the disruptive terrain. Although the flanking force threatened the British lights in the center, the British managed to escape to their main battle line during their movement. The exhausted flanking forces made one attempt to charge the British defenders on the hill but lacked the strength to close. Their flanking march through the woods, and repeated British artillery barrages had taken the fight out of them.


The final assault attempted by the Americans pitted a militia unit against the Hessian redoubt and it's infantry and artillery defenders, while a sole New York regiment closed with the German detachments who were also supported by a nearby howitzer firing double canister! The results were not encouraging for the Americans. The New York regiment was repulsed before it could close to melee and ended up routing from the engagement. The militia weathered the storm of fire from the redoubt, but was unable to dislodge the occupants in the resulting melee, partly because of the beating they took from that battery's canister fire.

At the conclusion of the battle the Americans lost a total of 84 men killed and 4 captured while the British lost only 28 infantry and one artilleryman. An interesting additional feature of C&G is it tracks casualty figures and battles end up being resolved with very historical casualty totals. With their forces completely in tact and successfully having defended their position this battle was a total victory for the British.  My thoughts as GM on this scenario is that the simplest application of the American numbers is to rush one of the two redoubts by double-timing your troops in successive waves in a direct assault. As the defenders tire you will succeed on the second or third attack. Attacking across the board allows the British quality and artillery to rule the battlefield. During the first playing of this game the Americans did suffer greatly in their approach, but were able do push the Hessians out of their redoubt after two attacks.