The game went more smoothly than the first game. Fatigue tracking is now implemented, and seems to be working well. Next step will be to enable fatigue penalties for morale and combat resolution. With some suggestions we also came up with some other small refinements to both the programming and game procedures.
I'm running a public game with the rules in October at the Carnage convention, so play testing will continue to be a priority between then and now.
1 comment:
Great looking game, and interesting concept for rules
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