This scenario starts after the initial British advanced guard probe has been contacted and pushed back by the American light brigade. Starting the battle any sooner would cause several players to have to wait a long time for their troops to come into play. This way all seven commands can be used on turn one. I've kept several units that didn't fight during the actual battle out of the OB to keep the game clean and for balancing purposes. The Americans have orders to drive the British from the field, and with a 4:3 advantage in brigades, my hopes are that they have the resources to make that task achievable. This photo shows the troop locations after the British have taken their first turn.
The Americans would have Mike attack the advance wing while flanking the British redoubts to the east with a majority of their force. Mike's initial attacks pushed the Queen's Loyal Rangers skirmish line away initially but had more trouble with the British Light infantry which surprisingly held to a charge winning. Across this area for the next couple of hours (game time) Mike and Rob continued to firefight heavily. In the end Mike's NY militia headed for the rear, and after a counter-charge, the British 20th line also routed to the rear. Morgan's rifles also drove off the gunners of the British howitzers, who found themselves uncomfortably exposed as their infantry support fell back.
On the British left multiple attacks went in against the Hessian Grenadiers, who stood resolute in their woods, turning back several coordinated American attacks. Eventually the Grenadiers wore out one American regiment and bloodied at least two others, causing well over 100 casualties across the combined attackers at a loss of just over 40 to the Grenadiers. This defense earned them the honors for the battle.
On the British far right, Bob's flanking units were able to finally get around the British flank to threaten the redoubts from the rear. Rob was forced to rush his only reserves, the British Grenadiers into the gap. This attack was met harshly by Bob's flanking regiment causing significant damage to the British Grenadiers. Due to their high quality, the Grenadiers held and stopped the American attack. Elsewhere on the British left flank the Canadian loyalist militia, having fired their three volleys, was driven from the line. They later rallied and re-deployed, but were not looking like they would be very combat effective for the remainder of the battle.
As we called the game due to time, the American attack had been successfully defended by the British. In terms of the overall campaign situation, the British victory was not enough to save Burgoyne's position in New York, so this was at best a Phyrric victory for the British. The post-game statistics, which were heavily skewed in favor of the British early in the battle, were definitely shifting in favor of the Americans towards the end of the battle.
Of particular interest to me is the American army still retained an advantage in army cohesion even after having to maneuver and attack. I think this speaks to the efficiency of how the American troops were handled compared to the pressured British, who needed to use more double-time marches to react to the attacks. Here are the end of battle statistics:
|British Army||American Army|