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Maps of Waterloo, Ligny, and Quatre Bras
3 hours ago
A blog for Allan (AJ) Wright's wargaming endeavours.
Bruce and Dave faced off in a massive cavalry clash which saw to the total destruction of both cavalry wings.





The most common sight of the day - everyone reading and re-reading the complex scenario rules. The good news is, after this most of the other scenarios should be MUCH easier to learn. This one has all the bells and whistles in it. Since Mike was GM for these games and I got to play, I'm counting it as a game played in my annual counts and not a game hosted.
The riders were painted using my usual techniques, although I used more intentional highlighting and only used spot washes where needed instead of a complete 'dip' of the figures. I like the results a lot. The shields were LBMS transfers, but they were too small for the shields, so a lot of hand painting to fill in the borders and touch up the look was needed.
Old Glory sells these in a pack of ten figures and horses, so I've painted them up for Saga as two four-man hearthguard units, a Warlord and a banner carrier. I still have to research and make a banner for the banner carrier.
I'm counting this as 20 figures for my annual figure painting totals.
The model is of a French 8 lb. Gribauval Cannon. This was chosen because there are some decent plan and elevation drawings available, and it's a common cannon made at several weights. It was used both in the Napoleonic wars and in the USA during the war of 1812. I figured making something 'real' instead of the same tutorial objects would help me learn rather than just repeat what tutorials are doing.
There's a lot more work to do before this would make a decent 28mm figure, but the bones of the structure are there. So far I've invested about 40 hours learning the software and making the model. A skilled Blender modeler probably could have done this in an hour. I have a lot to learn, but this exercise is encouraging that I may eventually develop the skills to properly utilize a 3-D printer of my own and make my own models, not just print pre-made models from the Internet.
This past Saturday three of the club's four bloggers got together. Mark D. of Mark D's Gaming Site and I visited Ed of Ed M's Wargaming Meanderings Blog to play a game of Ed's heavily modified V&B for wing scale 19th century games. Ed's system features two-stand infantry and cavalry units as battalions and squadrons and single stand units as half-battalions/squadrons. There are many other changes, which make for a very different game albeit with familiar core mechanics. I expect at some point three different posts about this game. I'll cross link here when Ed and Mark's posts go up.
On the left I went 'over the top' on the hill with my horse gun and an infantry battalion and prolonged my field guns to support the push against the single unit Mark had on the hill. Three on one - it seemed like a fine plan. Then Mark reminded me why you don't attack in V&B by eliminating all of my artillery in a single turn with two shots by his stationary defending units. That attack not only stopped, I was now pretty much pant-less on my left-center.