Monday, February 24, 2020

Northern Conspiracy February Game Day

Saturday the Northern Conspiracy got together for a HUGE ACW game of the Union approach to capture Richmond after taking Fort Monroe. I was the Confederate commanding general and fellow Blogger Ed M. was the Union Commander. Ed did a great job of preparing the Union troops with a concise battle plan and thorough supporting documentation. Having some life issues getting in the way, I relied on a council of war and solid support from my Admiral George, and wing commanders Byron and Rob. The rules used were 'Steady Boys!' a home brew set created by Ralph of the Northern Conspiracy.


The table for this game was an epic representation of the entire peninsula including Ralph's scratch built 28mm ACW ironclads and paddle wheel transports. Naval rules were simple, but allowed for the union to attempt to land a marine force behind the Confederate lines. Good fun.


The day started out with Charlie giving the general objectives of the battle, with additional information about the naval rules and special scenario rules that aren't part of the base Steady Boys! rule set.

Ralph followed up with a quick overview of Steady Boys! including going over the QRS.


Initial deployments are set. my Jonny Rebs deployed in a thin line with successive reinforcements ready to take up secondary and tertiary positions as the battle progressed.

The Union plan - rolling thunder. Their divisions in columns with artillery leading the way hub to hub across the battle line their attack advancing at the speed of the artillery.


Shameless selfie as the initial turns are started. The Union plan, cohesive and well executed worked to obliterate our first line. Our 'forlorn hope' line did well taking up a good part of the day and eliminating a large amount of the Union artillery, being given little else to target. Concentrated fire also took out 25% of the Union siege artillery train which was pushed aggressively too close to the front. 











As the first line has its last attacks and defenses, the Confederate's second line of defense is brought up to prevent the Union from using the train station. The Union's left flank, backed with a full untouched cavalry division looked strong. Their right flank while solid, was not as thick, but dust clouds filled the road behind the union lines.


On the river things finally heated up after a long stalemate. Ross rammed the Confederate with a Union side-wheeler that was supposed to carry troops. This eventually ended up as a major contributing factor to both being sunk. The Confederate navy moved in to land their marines....


Lunch break. Neither army can fight on an empty stomach.













The marines land under the guns of the Union ironclads. The Confederates counter this with a division of infantry and a division of cavalry. The latter awaits atop a larg hill outside gun range from the Union gunboats.

Unable to secure a dock and with one of their troop transports under water, the marine attack is a 'rail station too far'.











At the main battle line, the Union artillery is thinning out, but so are the field pieces for the Confederates. The photo to the left is the 'high tide of the Confederacy' for this battle. Kevin's confederates clear a path to the Union siege train, only to have local reinforcements pulled in front of it just in time. At the rear a fresh Union division arrives. Unable to use the train station, they instead marched to the front double-time on foot.

As the battle wound down, casualties on the Confederate side and the Union's disposition brought this to a Union victory. Costly in terms of artillery lost, their manpower losses were otherwise slight in comparison to the Confederates.

Fun day. Thanks to Charlie, Bob and Ralph for hosting a great event. Club participation for this was exceptional as well.


2 comments:

Matt Crump said...

A big and impressive undertaking👍

Aly Morrison said...

A splendid looking game...
I love the boats floating around in the ‘air’...

All the best. Aly