Last night about 14 of the Northern Conspirators braved single-digit temperatures, slick roads and a burst sprinkler pipe in the hotel to attend December game night. Considering the slick roads and holiday season, a good turn out. Two games were run. To the left Mark Decouteau's War of 1812 game of the Battle of Lundy's Lane. This game was run using Mark and Ed's house rule wing scale variant of Volley & Bayonet. Talking to Ed after the game it looks like he and Mark are on the right track with this variant and all had a good time. Apologies for the poor focus on the photo. The lighting in the room was a bit dark and the hotel maintenance staff were a bit too overwhelmed with the flooding to ask for their help with it.
The other game was my 28mm WWII Iron Cross game. This was a hypothetical fight over an unnamed village in France on or around D-day plus four. The scenario was a German defense of a small village with the British attacking. The Germans started with a platoon of Osttruppen (Poles) in the village with the British marching on a superior force with armor support and the Germans bringing in some regular grenadiers and some scraped-together light armor to defend.
Rob and Charlie were the British. Although they didn't stop for tea, Charlie's force flanked the town and a large portion of it never really got into the fight. Charlie's armor and mortars were used to good effect, but the infantry lagged behind. On Rob's side he decided to also develop a heavy Vickers MG field of fire supported by his Sherman before going in with his Tommies. Once fully engaged it looked effective, but the Poles held firm responding to several rallies from their German officers.
In the end the Poles held out long enough for the German reinforcements to arrive and solidify the situation for the day. D-day +5 would probably see them pulling out under the darkness of night, but for this day the Germans carried the battle for the village.
We like the activation system and combat systems in Iron Cross a lot. It's a simple game with a lot to recommend. There are a few 'dark corners' in it that are left for the game master to handle. For my games I'm working on a consistent set of guidelines to use game-to-game to keep things predictable. I've worked up a QRS that is more intuitive for us on the west side of the Atlantic. Once I'm happy with it I will probably make it available for public consumption.
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