The British in this game used their reserves well, punching a hole in the middle of the American lines driving Morgan's rifles and several other units off the table. On the flanks the British suffered due to allowing the American militia units too much respect which allowed the minute men the ability to pour volley after volley of fire into the British. Flank attacks in the dense woods on both flanks while successful, were too slow to impact the battle's outcome.
In the end the British won the battle decisively, but at a cost similar to the historic battle - opening the door for a later successful American attack from Bemis heights.
I had the luxury of having all great players, many with Electronic Brigadier experience from previous conventions. Game play was at a very high level for a convention game. Hats off to all who played!
End of game statistics (28 turns played):
British Forces
Army cohesion: 68.6%
Total Casualties: 479 / 4427 (10.8%)
4 units dispersed
2 shaken units
Honors to: 112 - 20th Foot
American Forces
Army cohesion: 68.3%
Total Casualties: 442 / 4205 (10.5%)
4 units dispersed
1 routed units
2 shaken units
Honors to: 211 - 1st New Hampshire
2 comments:
Now that looks interesting AJ. Firstly great looking table but the electronic tablet component has me intrigued. Would love to hear more about the system and how you came up with it etc.
A different outcome than the playtest, but that game could have gone either way, too. Interesting crowd at the table: the Carnage "team" in their matching blue scrubs (that's a new look) and a fellow in a sportcoat(!).
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